And the solution then is just turning off certain parts of your facility. If you expand to much with solar, your biggest fear is just your facilitiy going dark for a few sec/mins at night. And if power suddenly run out because of loss of resourses, you are almost frelled everytime. It gets so much easier when you dont need to think about getting enough coal and everything. Actually the gameplay went much easier after each time i stopped using boilers because my pollution disappeared almost completely everytime I did almost removing all attacks. Originally posted by Zefnoly:I switch to solar panels as fast it is possible and find it easy, cheap and reliable (my opinion) and had no problems beating the game any of the times. use a 100% perfect design, and a roboport in the middle (so it's perfectly tileable, up to 2 spaces away) Takes me no time and i can leave the process and let them work on their own. I just place this blueprints and let my drones build. I have a blueprint I found on the wiki which got around 90% effience on solar panel/accumulator placement on the room they use. In my latest designs they cant really get stuck and walk nicely through.Īlso as fast you get robots and automate everything you need to expand, you can easily make more. In all/most my games they just walk through and only attack if they cant get through them or get stuck. You can build them along the batteries wherever you want without protection and the aliens wont give a frell about them. Running them doesn't pollute anything at all. Originally posted by SkyZ:it produces little to no pollution, and are actuallyquite cheap once you get them automated The only thing that pollutes about them is the machines making them. (it means, if some resourses gets depleeted, you are not frelled because you need to use another 10min to locate a new coal/oil spot and build the transportation to it.) If you're going for a megabase, use solar panels, then it's cheaper, and the least laggy solution :P I switch to solar panels as fast it is possible and find it easy, cheap and reliable (my opinion) and had no problems beating the game any of the times. If you just want to beat the game, don't use solar. Originally posted by AC Lawlzer:Solar panels lag less, and cheaper unless you make a megabase. Unlike steam where every engine needs to be calculated sepperately(because temperature and water supplies may differ) solar and accumulators are calculated per power grid. Less processor intensive, this is important for you all mega base builders. It's fire and forget when you get to the construction robots, you just plonk down a blueprint make sure it has it's supplies(or even just make sure the materials get made and brought into that roboport grid eventually) and presto another x MW of power that'll never need any thought from your side(unlike with steam where you'll always need to keep the fuel supply in mind). Not to mention that constantly scaling up the coal mining(/solid fuel production) because of your ever increasing power needs becomes quite a hassle(once you hit modules power demands skyrocket). Coal may not be rare, but you may want to ease back on the pollution, also you may not want to waste it on power when you can use it as resources for modules and other stuff you will really want en masse(red circuits tend to go really fast).
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